A history of iOS design from iOS 1 to iOS 8


We thought it would be great to go through the history of the iOS design, from iOS 1 to the most recent iOS 8. Throughout the years Apple has brought us everything from Copy Paste, to Siri and the App Store.

The GIF below shows the different changes the iOS design has gone through.



When the original iPhone was unveiled, Steve Jobs described the software as a mixture between OS X and Smartphone OS. In the beginning iOS was referred to as iPhone OS, however, with the release of iOS 5 this changed and the Operating Software would become known simply as iOS. Even though the original iPhone and iOS were revolutionary in many ways, it cae with just as many limitations.

When iOS was first released it came with only a few apps and no App Store. These Apple included:

  • Mail
  • iPod
  • Calendar
  • Photos
  • Clock
  • Text
  • Safari
  • Notes
  • YouTube
  • Calculator
  • Maps
  • Settings
  • Camera
  • Stocks
  • Phone

With iOS 2 Apple finally introduced third party apps, and the App Store was born. Released in 2008, the App Store finally gave users access to thousands of apps created by developers. The App Store really helped catapult Apple ahead of competitors, quickly everyone as talking about apps. Everyone and their mother seemed to be releasing apps.

Furthermore in order to make space for all the new apps, Apple introduced pages, which meant instead of being confined to a single screen your apps could take up several pages. In this version Apple also introduced the ability to take screenshots.


iOS 3 brought with it perhaps one of the most requested features, Cut and Paste! Until iOS 3 it was impossible to cut and paste text on the iPhone, meaning if you wanted to copy text from one app into another it was not possible.

Another greatly needed feature that was introduced in iOS 3 was the spotlight search, which allowed users to complete a system-wide search. This worked in all Apple apps such as contacts, emails, calendars, notes, and the iPod.

iOS 4 added some much needed features for power users, perhaps the biggest feature was Multitasking, while this still didn’t allow users to have more than one app open at the same time, it does allow users to complete certain tasks in the background. Furthermore iOS 5 came with support for the iPhone 4’s stunning Retina Display.

Finally iOS 4 allowed users to install custom wallpapers on their devices.


iOS 5 was released at the same time as the iPhone 4S and introduced the world to Siri, who replaces Voice Control with a virtual assistant who can do everything from telling you to remember an umbrella to reading your latest texts back to you. Need to find the latest NFL scores, simply ask Siri and your wish is her command. The only problem with Siri? She doesn’t run on older devices, so if you wanted to join the party you would have to pony up for a new phone.

In iOS 6 Apple kicked out Google and brought in their own Maps app with their own turn-by-turn voice navigation, and a new flyover feature. However, as you might remember Apple Maps failed miserably and people looked for Google to get them to their destination safely.

Apple also introduced several other features such as Do Not Disturb mode, panorama photos, as well as Facebook integration.


After the Maps debacle, Scott Forstall decided to leave Apple, and the UI design reins were handed over to Jony Ive, which ultimately resulted in the biggest redesign of iOS since the launch in 2007. Ive did away with many of the skeuomorphic UI elements in favor of a much flat design with colorful gradients. Furthermore iOS 7 introduced features such as Airdrop, iTunes Radio, as well as FaceTime audio.


While iOS 7 was all about visual changes, iOS 8 is more about what’s under the hood. This time Apple has focused on expanding features, as well as improving how we work on projects across devices. Thanks to “Continuity” iOS 8 will work together with the new Mac OS X 10.10 Yosemite to bring a brand new form of interaction between iPhone, iPad and Mac. Users will now be able to start working on a project on one device and continue on another. Furthermore, thanks to AirDrop you will be able to transfer transfer images and other files from your phone to your computer.

The post A history of iOS design from iOS 1 to iOS 8 appeared first on Design Reviver – Web Design Blog.

For A Limited Time Angry Birds Rio For iPhone And iPad is Free


If you are like me you prefer to play games for free, well now is your chance to take advantage of the promo Rovio is having on their Angry Birds Rio game. You can download Angry Birds Rio and Angry Birds Rio HD from the App Store for free right now.

Even though it doesn’t have all the crazy new action of Angry Birds Star Wars, or Angry Birds In Space, there’s still a lot of fun to be had in Angry Birds Rio. The app has been made the “Free App of the Week,” so you have a few days to take advantage of the special before it goes back to costing $0.99 and $2.99.

Pirated iOS app store Installous shutting down


This is great news for those of you who are making money from the App Store, Installous, a major portal for pirated paid apps from Apple’s App Store, won’t be around anymore. Earlier development team Hackulous announced the closure of Installous on their official Web site.

In the past Installous offered complete access to thousands of paid iOS apps for free for anyone with a jailbroken iPhone, iPad, and iPod Touch. In other words anyone could download an app without having to pay for it.
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Apple Increases iAd Revenue Share for Developers

So far developers have earned 70% of the revenue from application downloads from the App Store and 60% from iAd revenue, however yesterday Apple revealed on its Developer Center that developers will now be earning an extra 10% from iAd revenue, boosting it to 70% in total.

The full changes in the updated developers agreement state

(a) Apple Campaigns. Developer shall receive seventy percent (70%) of the Net Advertising Revenue derived from the sale of advertising on the Developer’s Mobile Properties (“Developer Revenue Share”) net of any applicable taxes as provided in Section 6 of this Agreement. The Developer Revenue Share percentage may be adjusted from time to time at Apple’s sole discretion. Notice of material changes to the Revenue Share percentage will be posted on the Company Portal. “Net Advertising Revenue” is defined as gross advertising revenue recognized through the delivery of ads by Apple less: a) any allowances actually made or taken for returns, credits, cash discounts and promotional allowances; and, b) Agency and agent fees, discounts, commissions and referral fees.

Why Apple has decided to make these changes is unclear, however many bloggers are guessing it could be due to the fact that Apple isn’t pleased enough with the adoption of iAds, furthermore Apple lowered the buy-in for advertisers looking to get into the service a few months ago to $100k from $500k and $1,000,000. Recently Apple removed the per-click fees from ads, now relying on impressions alone, according to the original report.

Developers, are you using the iAd platform inside of your apps?

Apps help create more than 450,000 jobs in the US

One of the biggest subjects throughout the presidential campaign for the Republican candidate has been the jobs that are leaving the United States, well according to new numbers Smartphone applications are helping the industry keep some of those jobs in country. For years, there’s been questions and speculation about just how many jobs Apple’s App Store and similar marketplaces for other mobile and web platforms have created. Well according to new numbers released by TechNet apps have created 466,000 American jobs since 2008.

Of those jobs, the highest percentage (23.8 percent) of the total are located in California. Other app hot spots include New York (6.9 percent), Washington (6.4 percent), Texas (5.4 percent) and New Jersey (4.2 percent).  These numbers include not only jobs created for iOS apps, but also those triggered by the development of apps for Android, BlackBerry, Windows Phone, and Facebook.

Perhaps the politicians should spend more time trying to figure out how to keep these jobs in the country, instead of bitching about the jobs that have already left the country.

Those interested can read the whole report here.

App Review: GraviMaze – Gravity Puzzle Solving

If you love logic puzzles then this is just the game for you. GraviMaze the first game developed by hart[dev] has everything you would expect from an amazing App.

According to the iTunes page:

“Challenge your mind with GraviMaze, a gravity-based 2d puzzle game for the iPhone that will turn your brain upside-down.

Bend gravity to your will to collect the treasures of long forgotten mayan temples, but beware of the cunning traps that guard them!”

We were lucky enough to get to trial the game before it was released on the App Store, and after a week of twisting and turning, we can only conclude that this is one addictive game. Unlike other games you don’t actually turn your iDevice, instead you swipe your fingers on the screen to control the world. Pretty much the whole purpose of the game is to get the block from point A to point B. As the levels become more complex so does the steps you need to go through in order to beat the levels.

What makes GraviMaze great is the currently new types of levels that help the gameplay from becoming boring, which sometimes tends to happen with logic puzzles, where the levels end up being repetitive after a few stages.

You can check out the trailer below, GraviMaze can be purchased for an introductory price of $0.99 from the App Store.

iOS App Snapseed coming to Android and Mac in early 2012

Being the avid photographer that I am, I am constantly trying to find apps that will help me improve the images that the iPhone takes, recently I found Snapseed, and have had nothing but good experiences with it, now according to an announcement by the developer Nik Software Snapseed will arrive  on Android in early 2012, at the same time Snapseed has already made its way to the Mac App Store.

Snapseed was voted Apple’s ‘App of the Year’ in 2011, during CES, Michael J. Slater, president and CEO of Nik Software, stated the he was “very pleased to bring Snapseed to the Android tablet market,” furthermore he adds,”Offering Snapseed for Android tablets is a great opportunity for more users to experience the fun and creativity of photo editing and sharing. We worked with NVIDIA to make Snapseed fast and responsive for Android users everywhere.”

The Android version of Snapseed will set users back £3.24 ($4.99), while the Mac App Store version costs £12.99 ($19.99).

Epic Games earn $30 Million on Infinity Blade

While the average developer earns an estimated $3,000 on their Apps, there are some companies that are earning big bucks from their developments.

Epic Games, the makers of popular iOS title Infinity Blade reported last year that their had made $10 million in revenue from the sales of the original Infinity Blade, now with the release of the follow-up Infinity Blade II Epic Games has announced that it has made more than $30 Million in revenues.

Adding to the revenue was the release  of the game’s official soundtrack and the Infinity Blade FX arcade game.

Infinity Blade II can be download in the App Store for $6.99. The original Infinity Blade is still available for $5.99. Both downloads are universal for the iPhone, iPod touch, and iPad.

3 Billion Apps downloaded on iPad App Store

For those who develop apps for the iPad these numbers are amazing, since the launch of the iPad in 2010 there have been more than 3 BILLION downloads of apps developed specifically for the iPad.

According to an ABI Research press release, they have estimated that more than 3 billion apps have been cumulatively downloaded since the iPad first launched in 2010, this is an estimated 19% of all iOS App Store downloads, or almost a fifth of all downloads despite the fact that the iPad was released two years after the iOS App Store opened.

According to the numbers released by ABI an estimated 120,000 applications have been developed specifically for the iPad as of the third quarter of 2011. The growth rate of the iPad-specific apps is similar to the explosive start that the iPhone saw when the App Store first opened. It took under 18 months for the iPhone and iPod touch application downloads to 3 billion.