If you are like me you prefer to play games for free, well now is your chance to take advantage of the promo Rovio is having on their Angry Birds Rio game. You can download Angry Birds Rio and Angry Birds Rio HD from the App Store for free right now.
Even though it doesn’t have all the crazy new action of Angry Birds Star Wars, or Angry Birds In Space, there’s still a lot of fun to be had in Angry Birds Rio. The app has been made the “Free App of the Week,” so you have a few days to take advantage of the special before it goes back to costing $0.99 and $2.99.
Apple recently revealed that almost 20 billions apps were downloaded in 2012, this brings the total number of App Store downloads to an astounding 40 billion. In December alone a record breaking 2 billion apps were downloaded. Continue reading →
This is great news for those of you who are making money from the App Store, Installous, a major portal for pirated paid apps from Apple’s App Store, won’t be around anymore. Earlier development team Hackulous announced the closure of Installous on their official Web site.
In the past Installous offered complete access to thousands of paid iOS apps for free for anyone with a jailbroken iPhone, iPad, and iPod Touch. In other words anyone could download an app without having to pay for it. Continue reading →
It seems as if it was only yesterday that Apple released their first public Safari beta, when in reality it was exactly 10 years ago. The app was designed by Apple to replace Microsoft Internet Explorer, which was the default Mac browser up to OS X 10.2.
Steve Jobs introduced Safari at Macworld San Francisco on January 7, 2003, announcing that Apple based the browser on the company’s internal fork of the KHTML rendering engine — Webkit. The first official version was released on June 23, 2003.
Safari’s little brother for iOS made its debut in 2007 along with the iPhone.
According to several developers Apple has kept their promise and is now starting to decline app submissions that access the UDID of an iDevice. According to sources this will only become more stringent in the near future. Currently Apple has two review teams actively rejecting UDID-accessing apps with all ten teams expected to follow suit in the coming weeks. Continue reading →
So far developers have earned 70% of the revenue from application downloads from the App Store and 60% from iAd revenue, however yesterday Apple revealed on its Developer Center that developers will now be earning an extra 10% from iAd revenue, boosting it to 70% in total.
The full changes in the updated developers agreement state
(a) Apple Campaigns. Developer shall receive seventy percent (70%) of the Net Advertising Revenue derived from the sale of advertising on the Developer’s Mobile Properties (“Developer Revenue Share”) net of any applicable taxes as provided in Section 6 of this Agreement. The Developer Revenue Share percentage may be adjusted from time to time at Apple’s sole discretion. Notice of material changes to the Revenue Share percentage will be posted on the Company Portal. “Net Advertising Revenue” is defined as gross advertising revenue recognized through the delivery of ads by Apple less: a) any allowances actually made or taken for returns, credits, cash discounts and promotional allowances; and, b) Agency and agent fees, discounts, commissions and referral fees.
Why Apple has decided to make these changes is unclear, however many bloggers are guessing it could be due to the fact that Apple isn’t pleased enough with the adoption of iAds, furthermore Apple lowered the buy-in for advertisers looking to get into the service a few months ago to $100k from $500k and $1,000,000. Recently Apple removed the per-click fees from ads, now relying on impressions alone, according to the original report.
Developers, are you using the iAd platform inside of your apps?
One of the biggest subjects throughout the presidential campaign for the Republican candidate has been the jobs that are leaving the United States, well according to new numbers Smartphone applications are helping the industry keep some of those jobs in country. For years, there’s been questions and speculation about just how many jobs Apple’s App Store and similar marketplaces for other mobile and web platforms have created. Well according to new numbers released by TechNet apps have created 466,000 American jobs since 2008.
Of those jobs, the highest percentage (23.8 percent) of the total are located in California. Other app hot spots include New York (6.9 percent), Washington (6.4 percent), Texas (5.4 percent) and New Jersey (4.2 percent). These numbers include not only jobs created for iOS apps, but also those triggered by the development of apps for Android, BlackBerry, Windows Phone, and Facebook.
Perhaps the politicians should spend more time trying to figure out how to keep these jobs in the country, instead of bitching about the jobs that have already left the country.
“Challenge your mind with GraviMaze, a gravity-based 2d puzzle game for the iPhone that will turn your brain upside-down.
Bend gravity to your will to collect the treasures of long forgotten mayan temples, but beware of the cunning traps that guard them!”
We were lucky enough to get to trial the game before it was released on the App Store, and after a week of twisting and turning, we can only conclude that this is one addictive game. Unlike other games you don’t actually turn your iDevice, instead you swipe your fingers on the screen to control the world. Pretty much the whole purpose of the game is to get the block from point A to point B. As the levels become more complex so does the steps you need to go through in order to beat the levels.
What makes GraviMaze great is the currently new types of levels that help the gameplay from becoming boring, which sometimes tends to happen with logic puzzles, where the levels end up being repetitive after a few stages.
Last week Apple sent out invitations for a special event set to take place this Thursday, Jan. 19, at the Guggenheim Museum in New York City, the theme of the event is an “education announcement in the Big Apple.”
As you can see in the image above, the invitation features a chalkboard-style drawing outlining the skyline of New York, with the addition of the Apple logo in the center.
The event is expected to focus on improvements to the iBooks platform with a main emphasis on education and digital textbook publishing. According to rumors the event will try to combine the iTunes U, a free service Apple provides that gives access to educational content, with iBooks.
Previous reports have said Apple co-founder Steve Jobs was heavily involved in this project, before he passed away this past October. According to biographer Walter Isaacson Jobs told him “that textbooks were one of the products he wanted to reinvent, along with photography and televisions.”
We will keep you updated on where to follow the event over the next few days, so keep checking back.
While the average developer earns an estimated $3,000 on their Apps, there are some companies that are earning big bucks from their developments.
Epic Games, the makers of popular iOS title Infinity Blade reported last year that their had made $10 million in revenue from the sales of the original Infinity Blade, now with the release of the follow-up Infinity Blade II Epic Games has announced that it has made more than $30 Million in revenues.
Adding to the revenue was the release of the game’s official soundtrack and the Infinity Blade FX arcade game.
Infinity Blade II can be download in the App Store for $6.99. The original Infinity Blade is still available for $5.99. Both downloads are universal for the iPhone, iPod touch, and iPad.